Hey guys! Taking a break from yugioh to get back to dedicated magic, but expect that next week. For now, heres my first Innistrad draft!
Now I must confess, a few cards may have muddled up so the below list may not be complete accurate. I remember having 42 cards yet this list only shows 40, so I must have missed two somewhere.
Anyway. The drafting process was interesting. First pick I was gifted with a awesome mythic, essence of the wild. That got me in green, no contest. My second pick was Cackling Counterpart, which is an awesome card in itself, but I picked it mainly because my standard deck wanted it. I can't recall every pick, but I tried to force green and it simply was not happening. I found a good few blue cards so that became a colour to go for, but afterwards green was gobbled up by the table. I was still trying to force it with a first pick ulvenwald mystics pack two. But eventually it was pretty obvious half the table was going green, and black seemed completely open. So about half way through I decided to change and ended up with a decent number of decent cards. I was especially surprised how low my curve was for U/B, it felt more like aggro than control!
The draft itself was fun. We had 8 people and everyone played everyone... with the result being me going 7-0! A first for me and very pleased. Some games were VERY tense, and some unfortunate. I'll quote my game with Alex as tense, game 3, he's on one life. Yet he has a bunch of creatures including an angelic overseer. I think I'm gonna lose, as I only have a swamp in hand, but attacking with my typhoid rats forced him to block, allowing my skirsdag high priest to get a demon to let me squeeze in a win. Very tense, especially considering the other two were just as tight. Another is my game versus Ollie, both won a game than last game he mulligan'd down to four and then played cards in the wrong order - a bit anti climactic for a tense game, as I've never beat him in a paper draft before.
How is Innistrad itself? Plays well. Is fun. the draft itself seemed to pass as usual for me, having no clue on colours til the end of second pack then having a go. It was fun. Although I must confess, when it comes to draft talk I don't know what to say more that what I have. Perhaps I could expand, perhaps I've said it all. beyond battle reports I can't say much else! So I'll talk about a card I love that's vaguely related.
Why so good?
I love it. Its a clone. and It's three mana. That's a good start! not quite phantasmal images cheap, and not able to retrieve with sun titan. The first is of course a problem, the second irrelevant since my testing with this has been in U/B. It has flashback, which is certainly relevant in drafts and can also be in standard play, and there's no harm! Perhaps it's biggest drawback is that it can only copy your creatures. This can be a problem, being slightly win-more in this respect, but not always. If you can control your own creatures this problem should mitigate, so its fine. And you can always use regular clone backup. The best thing about this card. One word - Instant.
This does so much for cloning. Your opponent plays doom blade, assuming the upper hand. You screw that and clone it so they are down a removal spell, and you're down a card (unless you copy something like Wurmcoil engine!) but you can flash it back later for that all important card advantage on any ol' card. Other uses? Your creatures tapped! So they attack with less fear. But oh, its back, and its untapped and ready to block! Or even my personal favourite use, its like a much more threatening think twice. Whereas that is play a card for me to mana leak or I'll draw a card, this is play something for me to counter or you'll be staring down another 6/6. All of these are superb, so I freaking love my testing of this card so far. It's no definite replacement for regular clones, but it's certainly worth trying!
A shoutout to my brilliant friend who splashed green for Moonmist and Full Moon's Rise in U/W with the only flip card as cloistered youth <3